Perplexed
BURY & DISTRICT QUIZ LEAGUE
2010/2011

Dunce


LEAGUE SPONSORS

BURY REPROGRAPHICS LTD

18 PILSWORTH WAY BURY BL9 8RE
PRE-PRESS ARTWORK AND DESIGN

Roger Bolt : Managing Director

WEB : http://www.buryrepro.co.uk

Telephone 0161-796 6388 e-mail : b.repro@btconnect.com




INFORMATION PAGE
Team Information
TEAM HOME VENUE VENUE CONTACT TELEPHONE SECRETARY MOBILE E-MAIL

ROSE & CROWN (STAR)

2-6 Cockney Moor Rd BL8 2HB 0161 761 7523 Phil Musgrove

RADCLIFFE CC

The Racecourse Unsworth St Radcliffe M26 3RF 0161 723 2604/2726 Phil Dodd

HARE & HOUNDS

400 Bolton Rd West Holcombe Brook BL0 9RY 01706 822107 Ian Openshaw

ST MARYS (B)

St Mary's Club Radcliffe 0161 723 2181 Alec Fontaine

STOPES TAVERN

185 Stopes Rd Little Lever Bolton BL3 1NW 0161 766 2825 Paul Gardner

PACK HORSE

52 Watling St Affetside Bury BL8 3QW 01204 883802 Mike Pinder

HEAP BRIDGE SC

Waterfold Lane BL9 7JY 0161 764 5404 Barrie Birch

ROSE & CROWN (RAM)

96 Carr St Ramsbottom BL0 9EG 01706 823 688 Peter Taylor

SUN DIAL

Walmersley Rd Bury 0161 797 2944 Dave O'Brien

ST MARYS (A)

St Mary's Club Radcliffe 0161 723 2181 John Heenan

RAMSBOTTOM CC

Acre Bottom Ramsbottom, Bury, BL0 0AT 01706 822 799 Mike Everett

SHOULDER OF MUTTON

Shoulder of Mutton Pub Ramsbottom TBA John Ireland

Bury Quiz League-21st Century Quiz Ltd.

 

GENERAL RULES

1.       All matches will be played on the night agreed locally and will commence at 8.30 pm unless ALL teams in the league agree otherwise.

 

2.      Each team will consist of a maximum of 4 players, but there is no lower limit to the number of players who may represent a team. No substitutes will be allowed during the course of a game.

No player may play for more than one team in the same season unless his or her original team has resigned from the league, or the game in question may be forfeited by the offending team.

 

3.      The home team will normally be responsible for providing a question-person and a scorer/timekeeper.

 

4.     2 points will be awarded for a win & 1 point for a draw.

 

5.      In the event of a team failing to turn up, the game will be awarded to their opponents. The non-offending team will be credited with a score equal to their average to date and the offending team will be given a score of zero. Should the first fixture of the season not be played, the non-offending team will be given a score of 40.

 

6.     Re-arranged fixtures are only allowed in extreme circumstances & only with the prior approval of the League Secretary.

 

7.      If a team resigns from the League during the course of the season their record will be deleted and all matches involving tem will be void.

 

8.     Questions will be sent to venues in clearly marked and sealed envelopes. The envelope must be opened in the presence of both tearn captains on the night of the match. If the envelope is opened prior to this, the match may be claimed by the visiting side.

 

9.    A score sheet will be sent with each set of questions. This must be signed by both teams at the end of each match and kept by the home side as a true record of the result. The result is to be notified to the League Secretary within 24hours by telephone, text, Whatsapp etc on 07751551790 .

 

It is the responsibility of the home side to communicate the result.

 

10.  In the event of two teams having an equal number of points at the end of the season, the team who have scored the highest number of game points will be the winner. The number of points scored against a team is totally irrelevant.


MATCH RULES

1.       Each game will consist of eight rounds of eight questions.
The questions will be asked on an alternate basis with the away team having the option of going in first. At the end of round four the order of play will be reversed.

2.       There will be six rounds of consultation questions and two rounds of individual questions.
In the consultation rounds team members may confer with each other and the captain must give the agreed answer within 30 seconds.
If the answer is correct TWO POINTS will be awarded. If the answer is incorrect or no answer is given then the question is passed to the other side. The opposing captain has a further 10 seconds to give his team's agreed answer which if correct scores ONE POINT.

3.       In the consultation rounds team members may confer with each other.

4.       In the Individual Rounds the Question-Person will announce the subjects of the questions. The teams will then decide who is going to answer on which subject. No one will be allowed to answer on more than one subject.
A correct answer given within 30 seconds will score TWO POINTS.
If no answer or an incorrect answer is given the question is passed over to the member of the opposing side who has elected to answer on the same subject. A correct answer given within 10 seconds of the question being passed over will score ONE POINT.
If a team has only three players the fourth question in the Individual Round may be answered by the captain or their nominee for a possible TWO POINTS. This person must be nominated BEFORE the question is asked. If the question is answered incorrectly it will be passed over to the opposing team member who has elected to answer on that subject for a possible ONE POINT. Once the subjects have been announced for the Individual rounds there must be no verbal or written communication between team members.

5.       The Question-Person must only accept the first answer he or she hears.

6.       A team may ask for clarification or a repeat of a question before timing starts. Once timing has started any further clarification will be part of a team's allocated thinking time.
i.e. no extra time is to be allowed.

7.       Any prompting by supporters will result in maximum points for the question being awarded to the opposition.
Out of courtesy and to avoid any appearance of outside help players and officials should switch off their mobile phones during the quiz.

8.       There should be a short break at half-time to refill glasses.

9.       The Question-person must maintain strict neutrality at all times.

10.   Any disputes which arise during the course of a game may be referred to the League Secretary within 24 hours.
The secretary's decision on all matters is final.



RULES FOR ROUNDS 4 & 6

 

Both these rounds are consultation rounds and the timings are the same as in previous rounds.

Round 4 - Stick or Twist

There are four linked questions for each side, in (hopefully!), ascending order of difficulty.

Question 1 is worth ONE POINT for a correct answer.

If the team on hearing Question 2 elect to stick they remain with one point. If they answer it correctly their score for that round doubles to TWO POINTS. If they get it wrong they forfeit all their points on that round.

Question 3 again doubles the round score to FOUR POINTS, and Question 4 to EIGHT POINTS.

At each stage an incorrect answer will mean forfeiting all points gained for that round.

As soon as a team sticks or gives an incorrect answer the opposition have their go at their four linked questions.

THERE IS NO PASSOVER TO THE OPPOSITION DURING THE COURSE OF THE FOUR LINKED QUESTIONS.

 

Round 6 - 2 Part Questions

Each question is set in two parts.

If the team to whom it is asked think they know the answer after hearing the first part only they may answer for FOUR POINTS or they may ask for the second part for a possible TWO POINTS.

If they get it wrong after hearing the first part only it passes to the opposing team who may either answer for THREE POINTS or ask for the extra information for ONE POINT.

Similarly if the original team gets it wrong after the second part it passes over for a possible ONE POINT.

ONCE A QUESTION IS PASSED OVER IT CANNOT BE PASSED BACK TO THE ORIGINAL TEAM.

 


Angry
Secretary : Phil Musgrove
Tel : 07759 295-460
Mobile : 07919-362-571

Treasurer : Margaret Chamberlain
Tel : 01706-822-611
Mobile : 07749-917-317

Question Distribution : John Heenan
Tel : 0161-959-3004
Mobile : 0775-666-3045

Suicide
e-mail Phil
e-mail Margaret
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